﻿capital = 912
oob = "GFS_1007"
set_research_slots = 3

set_technology = {
	zebra_race = 1
	tech_spirit_warriors = 1
	melee_weapons = 1
	pre_gw_artillery = 1
	melee_weapons1 = 1
	infantry_weapons = 1
	tech_recon = 1
	tech_engineers = 1
	tech_support = 1
	fuel_silos = 1
	basic_train = 1
	tech_trucks = 1
}
if = {
	limit = { has_dlc = "By Blood Alone" }
	set_technology = {
		aa_lmg = 1
		early_bombs = 1
		aircraft_construction = 1
		engines_1 = 1
		iw_small_airframe = 1
		iw_medium_airframe = 1
		bba_early_transport_plane = 1
	}

	create_equipment_variant = {
		name = "Early Fighter"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			special_type_slot_7 = normally_aspirated_engine
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_early_fighter_medium"
	}
	create_equipment_variant = {
		name = "Early Bomber"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			special_type_slot_7 = normally_aspirated_engine
			engine_type_slot = engine_1_3x
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
		}
		icon = "GFX_early_fighter_medium"
	}

	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
			early_transport_plane = 1
		}
	}
}
set_technology = {
	torpedo_gunboats = 1
	basic_naval_mines = 1
	early_ship_hull_light = 1
	protected_cruisers = 1
	early_ship_hull_cruiser = 1
	coastal_defense_ships = 1
	basic_battery = 1
	basic_torpedo = 1
	basic_depth_charges = 1
	mtg_transport = 1
}
set_naval_oob = "GFS_1007_naval"

create_equipment_variant = {
	name = "Placeholder Class"
	type = ship_hull_light_1
	name_group = GFS_DD_HISTORICAL
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_0
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = light_ship_engine_1
		fixed_ship_torpedo_slot = ship_torpedo_1
		mid_1_custom_slot = ship_depth_charge_1
		rear_1_custom_slot = empty
	}
}
create_equipment_variant = {
	name = "Garwe Class"
	type = ship_hull_cruiser_1
	name_group = GENERIC_NEUTRAL_CRUISER
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_medium_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_0
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = cruiser_ship_engine_1
		fixed_ship_secondaries_slot = ship_secondaries_1
		fixed_ship_armor_slot = ship_armor_cruiser_1
		mid_1_custom_slot = ship_light_medium_battery_1
		mid_2_custom_slot = ship_airplane_launcher_1
		rear_1_custom_slot = ship_light_medium_battery_1
	}
}
create_equipment_variant = {
	name = "Azingakundiki Class"
	type = ship_hull_cruiser_coastal_defense_ship	
	name_group = ABY_CA_HISTORICAL
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_heavy_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_0
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = cruiser_ship_engine_1
		fixed_ship_secondaries_slot = ship_secondaries_1
		fixed_ship_armor_slot = ship_armor_cruiser_1
		front_1_custom_slot = ship_anti_air_1
		mid_1_custom_slot = ship_secondaries_1
		mid_2_custom_slot = ship_secondaries_1
		rear_1_custom_slot = ship_medium_battery_1
	}
}
actually_fix_weapon_techs = yes

set_convoys = 20
add_ideas = {
	outdated_industry
	better_science_base
	lack_of_scientists3
	poverty5
	chisimbi_unification_wars
	GFS_griffon_minorities_idea
	GFS_the_six_great_houses_idea
}
add_equipment_to_stockpile = {
	type = melee_equipment_0
	amount = 1000
	producer = GFS
}
add_manpower = 5000
set_stability = 0.55
set_war_support = 0.45

set_popularities = {
	democratic = 28
	fascism = 12
	communism = 13
	neutrality = 47
}
set_politics = {
	ruling_party = neutrality
	last_election = "1000.10.10"
	election_frequency = 36
	elections_allowed = no
}

recruit_character = GFS_mukoza_taredna
recruit_character = GFS_atlas_steyn
recruit_character = GFS_nikolaus
recruit_character = GFS_anesu_goldleaf

set_rule = {
	can_generate_female_aces = yes
	can_generate_female_unit_leaders  = yes
	can_generate_female_country_leaders = yes
}
#AF 2025 
recruit_character = DEL_AF_coco
